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Jan. 28th, 2004 08:37 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I called into work yesterday, so I had a pretty low-key day. Didn't do anything or go anywhere (except the corner store, which is in walking distance). No driving for me.
I'm at work today. Feh. At least the sun's out.
I began Mega Park in earnest yesterday. Renamed SunSplash, it has 1.5 million sq. ft. of land. I realized that the biggest challenge will be expanding into the park without getting all of my sims lost. (There's nothing more annoying than rescuing lost customers.)
I've figured out a few things. When customers get lost, generally it means that your paths aren't straightforward enough. Also, if you have a dead end, customers are more likely to get confused when they reach that end. So if you make sure to connect your paths back to each other and not make them too serpentine, the sims can generally find their way around.
If, however, you've done path maintenance and your customers are still getting lost and/or demanding to go home, you just might not have enough amusements for them to enjoy. Build a few more cheap rides and make them free. The key is distraction; if you can make the sim forget that he needs to go home, you can eventually make him happy and he'll continue to go on rides. If you have enough rides (and bathrooms and food), then the sim will do what's in front of him (ride, eat, relieve himself).
It's all about happiness. If you can keep your customers happy, they'll rarely get lost, because they're really not thinking about where they're going.
I'm at work today. Feh. At least the sun's out.
I began Mega Park in earnest yesterday. Renamed SunSplash, it has 1.5 million sq. ft. of land. I realized that the biggest challenge will be expanding into the park without getting all of my sims lost. (There's nothing more annoying than rescuing lost customers.)
I've figured out a few things. When customers get lost, generally it means that your paths aren't straightforward enough. Also, if you have a dead end, customers are more likely to get confused when they reach that end. So if you make sure to connect your paths back to each other and not make them too serpentine, the sims can generally find their way around.
If, however, you've done path maintenance and your customers are still getting lost and/or demanding to go home, you just might not have enough amusements for them to enjoy. Build a few more cheap rides and make them free. The key is distraction; if you can make the sim forget that he needs to go home, you can eventually make him happy and he'll continue to go on rides. If you have enough rides (and bathrooms and food), then the sim will do what's in front of him (ride, eat, relieve himself).
It's all about happiness. If you can keep your customers happy, they'll rarely get lost, because they're really not thinking about where they're going.