novapsyche: Sailor Moon rising into bright beams (Default)
[personal profile] novapsyche
So two nights ago I spent about two hours trying to "improve" Tickletwist. What I ended up with was a monstrosity (which was mainly constructed underground, which was cool) that was so intense none of the sims would go near it. This coaster was appropriately named Titanic. I kept trying to tinker with the design and slow it down a little (as the top speed of the coaster approached 60 miles an hour), but nothing I did helped and/or would fit together in a closed circuit. So I ended up demolishing the new coaster altogether, then gave up for the night.

The next night, I reopened the scenario and tried a new coaster design, the steel coaster. It's called "Slowpoke" because it doesn't pick up speed until around the middle of the ride. Naming a coaster is like naming a poem: it's the final step in the process. Anyway, the problem I had was the novelty factor--I'd inadvertently opened the ride while I was constructing it, so by the time I'd made it available to the public, they weren't willing to pay new prices anymore. So I'm not making enough of a profit. I might tear it down and build the same design again.

I've learned a lot from these mistakes, but it'd be nice to have a success every once in awhile.

(no subject)

Date: 2004-01-21 10:54 am (UTC)
From: [identity profile] padpedpladuk.livejournal.com
I hope they weren't riding it before it was finished!!

(no subject)

Date: 2004-01-21 12:41 pm (UTC)
From: [identity profile] novapsyche.livejournal.com
Nah. They couldn't get to the entrance (I hadn't built a path yet).

The game's really intricate, if you hadn't already guessed. :)

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